I would highly recommend you pick the black box since the Encounter Finder makes it much easier to farm the Mr. Shakedown's (refer to Mr. Shakedown Takedown for more information). Akatani is back, so go and speak with him again. You can only do this one at a time. Upon arrival, Kiryu walks up to the girl who matches Mirei's description and asks if it's her. Starting Point: Hotel DistrictPrerequisites: None. He tells Majima that he's about to be killed and he wants you to save his life. Starting Point: Pocket Circuit StadiumPrerequisites: You need to fill the Pocket Circuit Fighter's friendship gauge to around 40% for this to occur. The girl was just messing with him. Long story short, this guy is your ticket to exchanging money between the two main characters. Then you get to watch her put the advice you gave her to work. You'll see that a crowd has gathered around the performer. Afterwards, she'll introduce herself, and once the scene is over, you'll finish the substory and unlock Miho as a friend. The following substory becomes available after searching for weapons at The Dragon & Tiger Sotenbori and collecting the items found. She'll call out to you and asks you to pretend to be her boyfriend otherwise she'll be forced to proceed with an arranged marriage. How/when can I get back to Sotenbori as Kiryu in Yakuza 0? You'll find a woman in gold clothing standing not far from the entrance. Talk to the merchant and go after the guy who left and ask him to tell you the password. Reward: N/AEnter the Mach Bowl near Theater Square and play a game of bowling. Note: If you can't select any of these choices, you need to go and complete that substory first.Once you've done that, exit the building and then re-enter. Speak with Iori and choose "Call Her Iori". He'll take you somewhere and you'll sign a contract before undergoing some tests. As is the case with the other dance-related substories, you can play on any difficulty and even if you lose, you're able to challenge him again. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Ai's special training. Yakuza 0 is an action-adventure video game developed and published by Sega.It is the sixth main entry in the Yakuza series and a prequel to the original game.It was released for PlayStation 3 and PlayStation 4 in Japan in March 2015, and in North America and Europe for PlayStation 4 in January 2017. Starting Point: SEGA HI-TECH LAND NakamichiPrerequisites: None. Mika will start talking to you, and upon overhearing your conversation, Satoru will get the wrong idea and challenge you to a race. Reward: Encounter Finder (Accessory)Near the entrance to Sotenbori Footpath East, you'll find a man on the floor. Yakuza 0 features a unique side quest system in the form of Substories. After completing Chika's customer service final, this substory will trigger. He asks one last favour of you, after which he promises to end his little game. After defeating them, Kiryu gives Daigo a stern lecture, after which the substory will end. This ends Majima's dancing-related substories. 7 comments. Talk with her, then enter and exit the arcade. You can use this opportunity to finish up any substories you might have missed, or you can proceed to the end of the game and complete them in the Premium Adventure mode if you wish; the choice is yours. After the scene, she gives Kiryu her contact details meaning you can invite her on dates to play certain minigames with her in the future. Make your way to M Store Shofukucho and talk to him again. You raise Akimoto's friendship gauge by showing him the telephone cards you have collected. Kazuyoshi-kun is one of the best racers and he challenges you to beat him. Accept her request and you'll have to meet with her dad in a restaurant. Starting Point: Maharaja SotenboriPrerequisites: You need to finish three songs at Maharaja Sotenbori. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. After this is over, Erran-kun will arrive and you're given the option of telling him the truth or lying about what happened. Kiryu leaves and then the substory ends. It doesn't matter if it's solo, against the staff, or the number of frames you choose. Starting Point: Iwao BridgePrerequisites: None. Reward: Access to the Japan Catfight ClubAs part of the story, Kiryu goes to check out a place in Theater Square where he can make some money. Hand over a healing item and he'll explain that the reason he's been running around all over the place is because he's doing errands for a girl he likes.After the conversation, leave the area (a short way down the street should be fine) and make your way back once the exclamation mark (!) After completing Yuki's customer service final, this substory will trigger. There are three "obstacles" you need to avoid. She mentions how there's a competition going on where if you can get a turkey when bowling (3 strikes in a row), you'll win a prize. After an unnecessarily long conversation dancing around the fact, what this basically amounts to is that he'll allow you to exchange money between the two main characters. If you win, she promises to give you her most important possession. The following substories become available after leaving Serena when your objective is to check out the empty lot. Speak to him to trigger a scene and then interact with him again. appears on your map and then return to the takoyaki stand. You'll have to make some choices, so look below for the answers that lead to the best outcome. You'll have a fight with her pimp, and after the scene, the substory will end. After the scene, the substory ends. Interact with the radio for a scene where the announcer reads out Majima's story and then the substory ends. share. Starting Point: Tokyo PierPrerequisites: None. You'll have to choose a pen name, but you end up getting forced to pick "Judgement Kazzy" no matter what. The girl is being harassed by some men who are attempting to kidnap her, so Majima steps in to fend them off. Reward: N/AGo to Sotenbori Street West and approach the guitarist opposite The Grand and he'll call out to you. Starting Point: Shofukucho WestPrerequisites: None. She's got another applicant lined up for you, so go ahead and begin the interview. Once you've done that, exit the building and then re-enter. Reward: N/AJust outside SEGA HI-TECH LAND on Sotenbori Street East, you'll see a girl standing around. Write a reply on the wall and then enter and exit the Utahime Karaoke Bar (it can be any building but that's closest). Reward: N/AHead over to Tenkaichi Alley and you'll see a boy standing around. You'll have to make some choices, so look below for some answers that lead to the best outcome. Make sure you pick "Move in for a Better Look" which will cause Kiryu to notice yet another girl matching the description and then choose "Talk to the Farther Woman". The man wants you to help his girlfriend solve a crossword puzzle, so agree to help, then you'll have to help solve these puzzles with her. He thanks you and runs off again. Interact with the queue again and the old bag will cut in front of you, but this time with a friend. Reward: Bacchus (Brawler Ability Master)As you exit Public Park 3 after giving the homeless people some alcohol, Bacchus will call out to you. Against his wishes, she brings him to a hotel where unspeakable things will happen to him. Yakuza 0 is a prequel game in the action-adventure series set in the cities of Japan. Starting Point: Maharaja KamurochoPrerequisites: You need to complete "Don't Dance Alone" (Substory #28) first. The answers below will lead to the best outcome. Go to the Hotel District, and just behind the batting center (the road on the right), you should notice a man standing there. Reward: Fur Belly Warmer (Accessory), Masochistic Man (Security Guard), Ayu Sakurai's Gandhara VideoTowards the south of Pink Street North, you'll see a dominatrix standing over a man. Accept the challenge and just beat him in a song (on any difficulty). Which is OK! It doesn't matter which one you pick, so if you're not very confident, just pick easy. Talk to him and accept his request to help with the zombie shoot.The next part of this substory can be rather annoying on the higher difficulties. For every option you pick, she asks her own question in return. Starting Point: Pink StreetPrerequisites: You need to have picked up least one telephone card. The following substories become available after being introduced to Real Estate Royale when your objective is to head over to Serena. Reward: Goddess of Children Amulet (Accessory), Reika Aiba's Gandhara VideoGo to the north of the Hotel District and you'll see a man standing next to a pole. You'll watch a scene where it's revealed she isn't actually his daughter, just someone who resembles her a lot, but I guess it worked out in the end since he just becomes her sugar daddy instead. Then you'll be asked a series of questions. Kiryu refuses, but right on cue, an assassin shows up. Afterwards, you'll have to go back to where you fought Ryuki (near Magutako) to help him out with the kids looking for revenge. Reward: Fei Hu (Brawler Ability Master)After doing the weapon search at The Dragon & Tiger Sotenbori and collecting the items found (you'll be notified on the pager), speak with Fei Hu behind the counter. You must beat him to finish the substory. Reward: Kamoji (Rush Ability Master)As you approach Shichifuku Parking Lot (on Shichifuku Street East), you'll be stopped by Kamoji who will explain how his challenges work. You'll be challenged to another dance battle, but this time it's against a more challenging opponent. This guide aims to explain some basic rules and strategies to help players unfamiliar with Mahjong. You'll have to give her some advice. Afterwards, return to  Li Leung and tell him what you heard. Once you do, you'll be applauded for your efforts and this substory will end.I would recommend this setup: Ultra Spiked Tires, Super Metal Frame, Godspeed Motor Mark II, Boost gears Plus, High Speed Battery, Side Stabilizer 3.0, Heavy Suspension, and the Bumper Plate. After successfully making it to the vending machine, you'll watch a scene, and then the substory ends. They announce that they're going over to The Champion District, so go after them. Reward: Candy (Recovery Item), Etsuko (Hostess)On Sotenbori Street you'll see a queue at the takoyaki stand. After defeating him, you'll watch a scene, after which this substory will end. After being guilt tripped, Kiryu decides to go through with getting him a magazine.The next part requires some Metal Gear Solid-style stealth to avoid being seen purchasing the magazine from the vending machine. Location: Chapter: Reward: Pink Street North: 10 Super Spicy Knife Talk to the telephone club clerk on … Approach him, and if you have a telephone card on you, Kiryu will show it to him when he asks. The year is 1988 and Japan's in the midst of an economic bubble. He goes by the name of Sato, and much like Egashira, you'll find him wandering around Kamurocho. Approach them for a scene and then talk to the man who's still standing there. Reward: Kasuga (Manager)Go over to Shellac in The Champion District, and upon entering, Kasuga will speak with you. Reward: N/AGo inside the Vincent bar and you'll recognise the man in the green suit sitting down from earlier. You raise Miho's friendship gauge by purchasing items from the store. Go over to Gandhara Sotenbori and you'll encounter Mr. Libido at the entrance. Simon requests that you bring him a Tourmaline. Thanks to Kiryu nudging Koshimizu in the right direction, Marina has no objections to hiring him, making it your first successful interview. Afterwards, the chef will talk with you, ending this substory and unlocking him as a friend. You'll be taken to the Suzuki where he'll give you a Crystal, assuming you answered the questions correctly. This can be quite hard and there is a certain amount of RNG involved (her score can vary wildly). Reward: Isobe Fan (Item), Ms. Isobe (Hostess)Once you have completed substory #67 and left Maharaja Sotenbori, re-enter and make your way to the dance floor and speak with Isobe. Talk to him and he'll offer Kiryu some mushrooms which he then declines. Just in case you're like me and want to 100% the game this is a guide to get all the substories related to the telephone clubs. You'll see two guys standing there, and getting close to them will trigger a scene. Check  Mr. Shakedown Takedown for some tips on how to beat him. Which is actually rather funny when you get back from a … After waiting around for a while, Kiryu will overhear a conversation between two people where he will learn that he's been stood up! Reward: N/AWhen you walk near the south of Senryo Avenue North, you'll be stopped by a police officer who wants to search you in order to make sure you're not carrying anything dangerous. Starting Point: Park AlleyPrerequisites: None. Starting Point: Taihei BoulevardPrerequisites: You need to complete "The Show Must Go On" (Substory #9) first. If you complete "Stadium Jumper Strut" (Substory #58), you'll receive the Encounter Finder accessory which will mark his location on your map, making him easier to find. Enter Earth Angel in the Champion District and a scene will trigger. Tell Iori that "Your mom's gonna be heartbroken!" That substory is available a little further on in this chapter, so don't worry too much about doing this right now. Starting Pont: Tenkaichi AlleyPrerequisites: None. She'll tell you about pocket car racing and you're now able to enter the Pocket Circuit Stadium. You're given two choices, but it doesn't matter what you pick. Starting Point: Maharaja SotenboriPrerequisites: You need to complete "Party at Maharaja" (Substory #66) first. Go near them to trigger the event and then speak to the woman they were talking to. You need to escort Miracle down the street as he's being attacked by zombies. That person is Dolce! After this guy is done creeping out Kiryu, he'll ask you to show him more cards in the future, before running off to do whatever it is he does. This also unlocks Kitajima as a friend. Yakuza 0's story is pretty linear for the most part but there's a particular part in Chapter 9 that may have you a little stumped. The following substories become available after returning home when it has become daytime. Reward: Dark Purple (Slot Car Decal)Enter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #41) and you'll encounter a scene. Here's what I went with. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "The Greatest Glory" (Substory #42) and also see the Pocket Circuit Fighter's last friendship event (at 100%). After Koshimizu leaves, Kiryu notices that he forgot his bag and head out to find him. Reward: (There is no fixed cash reward)You'll find this Mr. Shakedown wandering around Kamurocho randomly. You need to get far enough away from this area to the point where the exclamation mark (!) You will need at least 30 of them to reach 100%. She takes Kiryu to a hotel, where Kiryu loses health after whatever it is she does to him. appears on the map. After beating them up, you'll watch a scene with the girl and then you'll unlock her as a friend, ending the substory. Approach her she will ask for your protection. Starting Point: Mach BowlPrerequisites: None. Starting Point:  Sotenbori Street WestPrerequisites: None. After completing Ai's customer service final, this substory will trigger. Go near her to trigger an event. Reward: Security Wallet (Accessory)Go to The Champion District and you'll find a woman on the ground at the bottom right of the area. Reward: Crystal (Item), Traveler's Amulet (Accessory), Iori Kagawa's Gandhara VideoNear the entrance to Ashitaba Park just down Shofukucho, you will see two people standing there in white clothes. Interact with the radio for a scene where the announcer reads out Majima's story. Reward: Enokitake (Recovery Item)Make your way to the "L" shaped part of Park Alley and you'll find a guy in a red hoodie standing there. Clear up the little misunderstanding, and after a few scenes, the substory will end. Those are as follows: Reward: Errand Boy's Services, Emi (Hostess)When heading down Shofukucho West, go to the entrance of Hoganji Yokocho and a man will bump into you and then run off. Long story short, you find out the man she went to meet with wasn't her boyfriend but actually her dad! Starting Point: Reward: N/AHead to Children's Park (next to the Pocket Circuit Stadium) and talk to the kids there. After you have completed substory #59, interact with the table in the office to write another postcard. He's the guy who taught you the Cash Confetti ability. Related: Yakuza 0's Substories Are The Most Human Narratives In Video Games. The following substory becomes available after leaving the empty lot and you encounter Mr. Moneybags - Fukushima when your objective is to head over to Theater Square. If you complete "Stadium Jumper Strut" (Substory #58), you'll receive the Encounter Finder accessory which will mark his location on your map, making him easier to find. For information regarding the other trophies in the game, refer to the main trophy guide linked below. Approach him and he'll tell you that he's been watching this girl because he believes it's his daughter who he hasn't seen in 15 years. Starting Point: Pocket Circuit StadiumPrerequisites: None. You need to defeat him to finish this substory. When you get to the meetup place, make sure you pick "Talk to the Girl in Front" so you don't have to re-do the minigame with her. After the fight, he'll ask you to go and get his own trousers back for him from the so-called "botan hunter". You'll trigger a scene and then her ex-boyfriend shows up, demanding that she pays him back for all the money he spent on her. After the fight, she asks Kiryu if he's free. This can be found in South America - Jungle. Interact with it and Majima will line up for some food. Starting Point: Sugita BuildingPrerequisites: You need to complete "Help Wanted! Refer to. Blood, Intense Violence, Sexual Content, Strong Language, Use of Alcohol, Best Movie, TV and Comics of the Year Awards 2020, Chapter 2: The Real Estate Broker in the Shadows, Things Ghost of Tsushima Doesn't Tell You. When you get far enough away, an exclamation mark (!) For some answers that lead to the best possible outcome, look below. When that's over, Majima will give a Saki a talking to. Reward: N/AEnter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #38). If you don't want to waste time looking for him, you can wait until you get the Encounter Finder accessory from "Miracle in Maharaja" (Substory #23) as this marks him on your map, although that substory can't be completed until Chapter 5. Leave the area once again and then return to the takoyaki stand in order to trigger another event. You're given two options, but it doesn't matter what you pick. Come to his rescue and you'll finish this substory. You will be able to go through some beautiful spots, hustling and bustling with life. Starting Point: The Champion DistrictPrerequisites: None. It can also acquired in the substory Destiny Calls. You'll learn that not only is the cult leader taking money from these chumps, but he has his pick of the women too! The following substories become available after purchasing the white suit when your objective is to go to Cafe Alps. Later on, you'll be offered another choice. Starting Point: Theater AvenuePrerequisites: None. The following substories become available after exiting The Dragon & Tiger Sotenbori when your objective is to head home. After the conversation ends, you'll unlock him as a friend and the substory will end. Defeating him will end the substory. He'll teach Majima the Cash Confetti ability and then explains how he has more money than he knows what to do with. Choose to shove them aside, although this doesn't go as planned. Not wanting Majima to go away empty handed after everything he's done, Idozuka says to come meet him outside M Store Shofukucho shortly. After this conversation ends, you unlock him as a friend and the substory ends. You'll be approached by an employee, and once the conversation is over, the substory will end and you'll unlock her as a friend. He has been getting calls from a woman with a strange voice. This will be your toughest opponent yet. Check below for the best answers. While it may seem daunting at first, we’re here to help. Interact with the desk for a scene where the announcer reads out Kiryu's story. He's hard to miss since he has a giant money counter above his head and towers above the other NPC's. Just as he says that,Youda enters the office and tells Majima that a strange man is here to see him. Once inside, a Pocket Circuit Fighter will approach you. As you're walking down Shichifuku Street, you'll overhear a couple having an argument. Accept the request, and later on in the scene, you'll need to choose how to act towards Marui. Enter the Sugita Building after defeating the Electronics King and the phone will ring. He complains about his shoes and how he can't afford new ones, so you'll need to go buy some for him which can be found at Don Quijote for ¥2,000. This ends the substory. Once you get back to her, you'll learn that it wasn't a pizza she asked for, but a visa! She tells you that she's wearing blue clothes and has short hair. Starting Point: Sugita BuildingPrerequisites: You need to complete "Postcard Pro - Kiryu" (Substory #26) first. Yeah Kiwami is a remake of Yakuza 1 which chronologically take place after 0. Starting Point: Earth AngelPrerequisites: You need to complete "The Prodigious Racer" (Substory #40) first. Choose your response then enter and exit the karaoke bar again. One of these … The following substories become available after your first encounter with Mr. Shakedown when your objective is to head home. Sachiko is the girl with long black hair, wearing a blue scarf. Go and speak with them and answer with "I want to join the Order of Munan Chohept Onast".After a scene, you'll be in the cultist hideout. Return back to the toilets to see her next reply where she tells you where to find her.Head to the save point on the far south of Shofukucho West and you'll trigger a scene. Starting Point: Shichifuku Parking LotPrerequisites: None. See below for the correct answers. is back. Simon says that he underestimated you and didn't expect you to make it this far. If you're looking for where to go in Chapter 9 in Yakuza 0 this guide will tell you where to have to go to hide and lay low. Talk to the telephone club clerk on Pink Street North. If you sold the weapon or for some reason don't have it anymore, you can purchase another one from Long Hua. If he liked your answers, you'll receive a Primeval Spirit Stone as a reward. She tells Kiryu that she's wearing purple clothes and has short hair. He thanks you, but before you're able to use the phone, some punks come over and knock Idozuka to the ground. I would recommend using the Slugger battle style here because it handles multiple enemies well. After reaching the target, you'll trigger a scene and end this substory. A man will start threatening Sachiko, so beat him up and then she agrees to shut down her burusera ring, ending this substory. 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Completing Ai 's special training the effects of different drugs fight, Taiyo asks for you order. You like, but he decides to `` reward '' you with a kiss challenge,.